Heroes and Heroines
Live Action Roleplaying
This page contains a list of changes to the rules which have not been implemented into the main rule books yet, but which are considered to be 'in play' - You can safely assume that these rules override those in the books.
These are things that are in effect either temporarily or permanently as a result of plot actions
Base time of Meditate and Mnemonic reduced to 20 minutes (From 30 minutes)
Meditate & Mnemonic Expertise reduced to rank 30 minimum rank and it now reduces meditate/mnemonic time by 5 minutes (From rank 60 and reducing by 10 minutes)
Added the restrictions to Meditate & Mnemonic Expertise of Cast Rank 6/2x High Magic and 100 Power/100 Mana
Reduced the rank that Meditate & Mnemonic Mastery be reduced to rank 70 (From rank 100 and reducing by 10 minutes)
Mnemonic restrictions reduced so that the caster must concentrate on Mnemonicing however may perform light activities and conversation such as eating or discussing events that have transpired however nothing that requires their full concentration such as keeping lookout, planning, negotiating or combat.
Defence Against Magical and Spiritual Touch Attacks
Touch attacks which cause damage such as Cause Mortal Wounds (power) and Shocking Grasp (magic) are still affected by your power or magical armour class respectively. Magic or power armour class reduces the amount of damage dealt by the spell or invocation by 1 point per point of damage delivered by the spell or invocation per hand (Damage = Total Damage - (Power AC x # of hands required)
For example, a Cause Mortal Wounds invocation delivers 48 points of power damage and must be delivered with a two-handed touch, so if a character has 6 points of power Armour Class, the amount of damage delivered by the Cause Mortal Wounds Invocations is 36 (D = 48 – (6 x 2))
Guild Rank: |
Warrior: |
NA |
Scout: |
NA |
Priestly: |
- |
Mage: |
NA |
Paladin: |
NA |
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Prerequisites: |
None |
Uses: |
Passive |
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Restrictions: |
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The subject is immune to the ‘Sever Spiritual Connection’ invocation and cannot be severed from their sphere. All lay and ritual power drains and power steals are reduced by one level. |
Guild Rank: |
Warrior: |
NA |
Scout: |
NA |
Priestly: |
60 |
Mage: |
NA |
Paladin: |
NA |
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Prerequisites: |
Invoke Sphere |
Uses: |
One use/15 mins |
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Restrictions: |
Cannot be used with Double Invoke |
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When a character’s invoke is about to expire they may choose to repeat their invoke vocals to extend their invoke for a further 15 minutes. This will cost 3 power and the invoke can then only be used to cast a rank 5 or 6 invocation. At the expiry of that invoke they may extend it one final time by repeating their invoke vocals. This will use 1 power and the invoke can only be used to cast a rank 5 invocation. This may not be used with the second invoke from a double invoke, which will dissipate as normal after 15 minutes. |
Cost: Human Priest 24 points, Orc Priest 30 Points, Elf Priest 36 Points
Guild Rank: |
Warrior: |
NA |
Scout: |
AN |
Priestly: |
60 |
Mage: |
NA |
Paladin: |
NA |
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Prerequisites: |
Invoke Sphere |
Uses: |
1 use/15 Minutes |
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Restrictions: |
Cannot have the 3 minute duration for casting reduced in any way. |
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The character is able to speed up their invoke at a cost of reducing its duration. The character may invoke in 3 minutes at the same cost of power but the invoke will only last for5 minutes. This cannot be used with double invoke. |
Cost: Human Priest 30 points, Orc Priest 36 Points, Elf Priest 42 Points
Guild Rank: |
Warrior: |
60 |
Scout: |
NA |
Priestly: |
NA |
Mage: |
NA |
Paladin: |
NA |
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Prerequisites: |
Toughened Skin, Hardened Skin, Toughened Hide |
Uses: |
Passive |
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Restrictions: |
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The character’s skin is so tough that bleeding is almost non-existent and venom and poison struggle to take effect. The character only bleeds for 30 seconds, before bleeding wounds close and bleeding damage ceases. Blade venoms take effect at one rank lower, and venoms take 30 seconds longer to take effect. |
Cost: Human Warrior 36 points, Orc Warrior 30 Points, Elf Warrior 42 Points